Block
Play it. Draw it again.Returns to your deck after use. Your reusable attacks, shields, and support keep the fight moving.
Explore maps tile by tile and fight card battles with a team of six servants.
Follow open paths one tile at a time. Uncover chests, fountains, traders, and enemies through the fog.
Step onto an enemy tile and movement locks until the fight is over. Check your frontline before you go.
Find the exit and meet any listed requirement. Confirm Exit keeps your backpack; defeat or forfeit loses it.
1Watch the next trigger. The enemy’s Basic Attack is one turn away. A slow heal may arrive too late.
5Your hand is not your board. Choose a card here to queue it on the board. Its servant must be alive and in your frontline.
Pick from up to five cards. Open Hand or Map freely to plan your next move.
Played cards count down toward their effects. Some also help while they wait.
Playing, discarding, or ending a turn advances both boards. At zero, a card triggers.
Returns to your deck after use. Your reusable attacks, shields, and support keep the fight moving.
Each copy is used once per battle, then returns for the next fight. Your class and skill tree shape these choices.
All three frontline servants must share the card’s attribute. A full Water frontline unlocks this option.
Equip a compatible Stat Card to one servant. It changes their stats and never enters your hand.
Adds a playable card to the team’s deck. The equipped artifact stays with you for future runs.
Adds a playable card, but the equipped copy is consumed at dungeon entry—even if you never draw it.
Skills and encounters can add helpful effects. Prayer can heal an ally when its countdown resolves.
Harmful cards can disrupt your next turns. Weakened lowers an ally’s attack for a time.
Plays automatically when drawn and there’s board space. The trap disappears after its effect triggers.
Enemies queue their own cards. Wave Pulse can return a card from your board to your deck, disrupting your timing.
The Tide Slime preview above has Bubble Melody queued at 3 and Basic Attack at 1. Read enemy effects and countdowns before committing your next card.
Return to the battlefieldGive each servant a class. It sets their starting stats and cards; your skill choices take the build further.
Hold the frontline with shields and control. Outlast the enemy while your other servants set up their cards.
View Knight skill treeA direct damage dealer built around heavy hits and critical strikes. Give your team a clear offensive focus.
View Striker skill treeA balanced set of tools that supports different strategies. Fit the class around the rest of your team.
View Ranger skill treeKeep allies fighting with healing and buffs, and accelerate your board to bring important effects forward.
View Cleric skill treeA fast, high-damage class that pressures enemies before they can react. Build around getting your attacks through.
View Assassin skill treeSacrifice resources for powerful effects. Balance the cost of each play against what your team needs to survive.
View Cultist skill treeClass cards and bonuses that define your role.
Skill tree preview
Loading skill trees…
Fight and earn experience.
Swap in between battles.
Swap on a clear tile without an encounter. Reserves do not automatically replace fallen allies.